MODELING COMMENTS


I asked Bradley Sick, veteran Rhythm&Hues modeler, if he had any words of advice for our project modelers...

Would you happen to have a list of modeling tips, "for the kids," that I could pass along? Would you be interested in putting one together?

I don't have a list of tips at hand. It would be interesting to make one, but without knowing specifically what is not known, it's hard to know what to say.

Also, there are any number of ways to model in Maya. (I'm assuming that everyone's modeling in Maya?) I'm really only familiar with polygonal modeling, but there are nurbs and subdiv surfaces as well. I know that, with polygons, if you're lighting in Maya, it's fine to have triangles. Even if you're lighting with MentalRay it's okay. But if you're going to use MentalRay's displacement, I think you need all quads. However, if you smooth a model before rendering it, the output is all quads anyway, so you'd be good to go.

Is everyone modeling with a lower resolution model, then smoothing it at render time? I'd recommend that route. Maya 6.0 has a nice Smooth Proxy tool that I used on a personal project -- it lets you work on half of a "cage" model and simultaneously see a whole, smoothed result. And it was surprisingly fast, especially if you put the smoothed version on a separate layer and only turn it on when you need it.

Posted: Fri - July 29, 2005 at 11:13 PM          


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