MORE INSTANCING AND MODELING


Selections from email...

You're questions are fine, don't worry. After responding, I felt my first answer to you was probably vague.

If you want to experiment. Try this:

1. Take your model. Delete all the faces on his right half, so you just have the left half.

2. Select geometry. Duplicate > Options > Instance

3. Scale the resulting instance geometry -1 in X

At this point, you should have a whole-looking model again, in two parts. Now, when you edit a vert on one side, it will move in real time on the other side. This will be your base.

4. Highlight both pieces. Duplicate > Options > Copy

Now you should have four pieces...two lefts and two rights. With your first instance reflecting the first geometry and the second instance reflecting the second geometry.

5. Name the new pair something like AI and AI1. This will be the geometry you'll model for your first morph pose. Hide the base pair. Move a vert on AI and it should move on AI1 as well. If you want, check back to the original pair to make sure they remain unedited when you edit AI.

6. When you're done editing all of your poses, save out the file with a special name. Then, select the left and then the right part of a pair, select Polygons > Combine, to make it whole again. Select all of the middle verts along the seam, and merge them, to make your model one piece again. You'll end up doing this for each pair of each morph pose you model.

I would do a quick test before you spend a lot of time modeling. Create your base, duplicate it to make you first target, quickly move around some verts on the target. Combine them, and then create a blend shape from one pose to the other to make sure you've got it all working correctly. If you select left/right Combine on one and then right/left Combine on the other, you'll mess up your targets.

Posted: Sat - June 25, 2005 at 02:38 AM          


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