MORE INSTANCING AND MODELING
Selections from
email...
You're questions are fine, don't worry. After
responding, I felt my first answer to you was probably
vague.
If you want to experiment. Try
this:
1. Take your model. Delete all the
faces on his right half, so you just have the left
half.
2. Select geometry. Duplicate >
Options > Instance
3. Scale the
resulting instance geometry -1 in X
At
this point, you should have a whole-looking model again, in two parts. Now, when
you edit a vert on one side, it will move in real time on the other side. This
will be your base.
4. Highlight both
pieces. Duplicate > Options >
Copy
Now you should have four
pieces...two lefts and two rights. With your first instance reflecting the first
geometry and the second instance reflecting the second
geometry.
5. Name the new pair something
like AI and AI1. This will be the geometry you'll model for your first morph
pose. Hide the base pair. Move a vert on AI and it should move on AI1 as well.
If you want, check back to the original pair to make sure they remain unedited
when you edit AI.
6. When you're done
editing all of your poses, save out the file with a special name. Then, select
the left and then the right part of a pair, select Polygons > Combine, to
make it whole again. Select all of the middle verts along the seam, and merge
them, to make your model one piece again. You'll end up doing this for each pair
of each morph pose you model.
I would do
a quick test before you spend a lot of time modeling. Create your base,
duplicate it to make you first target, quickly move around some verts on the
target. Combine them, and then create a blend shape from one pose to the other
to make sure you've got it all working correctly. If you select left/right
Combine on one and then right/left Combine on the other, you'll mess up your
targets.
Posted: Sat
- June 25, 2005 at 02:38 AM