PAINT OVER SMOOTHED UV MAPS


Selections from email...

One more pointer about texture map painting...

I generally model low, like you've done, and then I smooth my character 1 or 2 levels for rendering. Because of this, I will take my model and smooth it 2 levels -before- creating the UV Snapshot... and then I use the smoothed UV Snapshot grid as my guildeline for the textures.

I do this because the UV's move slightly from smoothing, so I paint the maps based on where the UV's "will be" as opposed to where they are with no smoothing. Does that make sense?

I make the UV picture map it's own layer in Photoshop, make it transparent, and use the lines to paint in my specific areas.

Posted: Tue - June 28, 2005 at 12:45 PM          


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