TRANSFERRING UV'S AND GENERAL DESIGN
Selections from
email...
As far as -what- he looks like, well,
that's all up to you. You should do some sketches to figure out the design. Add
little details at his knees and elbows. Perhaps the green on his lower half is
darker or spotted. Does he have green nipples? Does he have creases or spots or
some detail on his forehead? On the sides of his head? Toe nails? Finger nails?
Play around. Maybe his belly is a slightly different
color.
I would suggest,
though, that you make your maps .tif files. IBM format. LZW compression on.
Targas take up too much
memory.
As for your
character looking flat, that's okay if that's what you want. Also, the lighting
of the character is a big part of bringing him
out.
* But now that we have
our UV set made, we need to "transfer" it to the other morph shapes. So, select
TimmyBody first and then TimmyAI. Under Modeling select Polygons > Transfer
> Options > UV
Sets
(You might also want
to select: Edit Polygons > Normals > Soften/Harden > Options > All
Soft)
Do this for -each-
target. When you're done, select all the targets and delete the history. Edit
> Delete by Type >
History.
Now all of your
morph targets have the same UV set and are ready to be blended
together.
Posted: Tue - June 28, 2005 at 12:43 PM