COMPOSITION STRATEGY
Some things to think about
before animating...
I've talked a little bit about animating for cell
phones. But this project will first appear on DVD. As I'm sure you're aware, the
two forms are decidedly different. So the question becomes "How best to animate
for the two?"Cell phone screens are
small and vertical. They're about 1/4 the resolution of NTSC, and turned 90
degrees (they vary in resolution, in fact, but I'm going to work under the
assumption that -all- cell phones are of the 240x320 aspect, 3:4). The easiest
answer would be to just take our regular renders, forget about the needs of the
cell phone, and just crop the pictures to fit. But that's not the point in this
endeavor. The resultant images would be smaller than need be, having large black
bars at top and bottom, and the imagery might become
unreadable.This first example is a DVD
appropriate 4:3
frame:
This,
obviously, is the ratio we're used to seeing on television. Now, if we took this
image and just dropped it onto a cell phone screen, we'd probably get something
that looked like
this:
The
black, negative space takes up almost half of frame. A waste, as it just makes
our imagery smaller. The other solution is to essentially crop in, and render
vertical images, like
so:
But
the "problem" with this, is that we lose the horizontal action and composition
we're so accustomed to.So perhaps
we should work
square. As in, we render square images,
creating our own square action safe in the middle of frame which will serve both
the horizontal and the vertical images of TV and cell phones. Like
so:
We
render the overall square picture, concentrating our action to the square safe
area inside of frame. This way, we can crop the renders for both TV/DVD and cell
phones. The areas to be cropped are the dark grey
bars:
And
the results look like
so:
The
point I'm trying to make is that with a simple game plan, perhaps we can animate
to camera in a way which will cater to both aspect ratios while maintaining as
much of our original work as possible. But attempting to limit our action to a
center target area, we might be able to come away with the most amount of
animation without any
re-animation.This is just a theory.
Feel free to offer feedback.
Posted: Wed - June 15, 2005 at 11:14 PM